We killed a darling.

Last, we did our first playtest! This was way, WAY overdue, but we wanted the first test build to at least sorta represent our vision.  As anyone who makes games, or really any type of creation, it is often hard to give your creation to someone else, especially if it’s a work in progress.  But getting someone else, preferably someone from your target audience, to play your game can often give you valuable information.  So we finally pulled the trigger and gave 5 pairs of testers a selection of three levels to play through.

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